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Zac Rader

About

Zachary Rader is a writer and legal assistant at Pasha Law PC. After completing an internship as assistant editor with the literary journal Gulf Coast and graduating from the University of Houston with a Bachelor of Arts in Literature, he attended LSC-North Harris’ Advanced Paralegal Studies Program and later worked as a clerk with the Office of the Attorney General. He often can be found collecting insects while hiking through the forests of Greater Houston with his border collie.

"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."

Frederick Nietzsche

Epic Games v. Apple Inc.

In a choreographed corporate dance deftly executed by Epic Games founder and luminary Tim Sweeney this past August, Apple Inc. was seemingly goaded into Sweeny’s well-placed legal trap. Since then, the likes of Spotify, Facebook and other companies have added their voices in support of Epic’s cause, with Match Group going so far as to release a statement chiding Apple for using “its dominant position and unfair policies to hurt consumers, app developers, and entrepreneurs.” While Epic is enjoined by more and more corporate advocates, the playerbase of Fortnite, it’s most popular game, is left with an almost unplayable version of its world on iOS, at least until the upcoming antitrust trial is over.

As the erstwhile underdog that notably took on IBM’s dominate position in personal computing during the 1980’s, Apple has over the decades slowly transmogrified into that which it once righteously fought against. Ever since then, since those idealistic days of cavalier disruption, much at the company has been refashioned with accoutrements more comparable to a cavalier behemoth defending its dominate position than a tousled freedom fighter. Perhaps Apple looked too long into Nietzsche’s spellbinding abyss.

With the inception of the iPhone and subsequent creation of the App Store in 2008, Apple leveraged its predominance as gatekeeper and seized on the advantage of its captive market, imposing a sizable cut of 30% on every purchase, both app purchases and in-app purchases, and in doing so has held a chokehold on every app developer desiring to utilize the platform for decades. In an interview with CNBC this past July Sweeny commented on the state of the gaming industry:

How Apple Influenced Sweeny

“Apple invented the personal computer industry, and the first several generations of hardware were open platform. Anyone could write code or release software. And now apple has locked down and crippled the ecosystem by imposing a monopoly on distribution and monetization of software.”

As a self-prescribed optimist, Sweeny believes in the future—in part because his vision is guided by his past. His formative years were spent living through a Wild West period of technological expansion when there were few gatekeepers and less rules. When he received his first computer from his brother, an Apple II, everything was open platform. In the early years of personal computers anyone could release software and anyone could install software from any source. Apple though, in the years since Steve Job’s passing, has become more and more akin to what it once railed against, and has crippled and locked-down its ecosystem of apps by imposing an absolute monopoly on the distribution and monetization of software on their platform, excluding all competitors from having their own stores on iOS.

"Epic is a unique business.” Sweeny told a reporter during an interview to accept a special BAFTA award for Epic Games (yes, Sweeny has a British Academy of Film and Television Arts award). “We're not just a game maker, we're not just a technology maker, we have to put all of this together and show the world a view of the future that works."

The Background of Epic Games

Sweeny’s company might currently be a multimillion-dollar enterprise, but it had humble beginnings. In 1991 he founded and operated Epic, like many entrepreneurs of his time did, in his parents garage, with what we now call a freemium game. That same scrappy maverick attitude has stayed with him to this day. In championing that view, and because no David could possibly match the likes of this Goliath, Sweeny decided to step in for all other publishers on iOS, launching his plot this past August by introducing a permanent discount on all of Epic’s in-store items, giving players the option to bypass Apple’s tithe through direct links inside its most popular game, Fortnight. Naturally, having explicitly violated its terms of service, Apple booted the game from its store, and as planned, within a few hours, so accompanied Epic files an antitrust lawsuit in the Northern District of California, not for any monetary damages, only for injunctive relief to force Apple to unshackle its marketplace for all app developers to use freely.

The Upcoming Antitrust Lawsuit

Like any court case involving titans of industry, following the initial filing flung months of pretrial motions and requests as both legal teams jockeyed to waylay each other. At one point Apple attempted to remove Epic’s access to developer tools for the App Store, and though that was prevented from occurring by Judge Yvonne Rogers, Apple has since terminated Epic’s iOS developer account, preventing the company from uploading any further material to the App Store. As a result all Fortnite users on iPhone are now cloistered away in a previous season of the game, unable to install any updates, causing the iOS playerbase to soon after plummet by 60%, and continues to fall with each passing season. The inability to update their software has also put Epic’s other games like Battle Breakers, Infinity Blade 3, and Spyjinx in jeopardy of losing traction with their mobile playerbase.

On January 1st of this year Apple adroitly announced the App Store Small Business Program, which allows iOS developers the option to apply for a reduced commission of 15%. Ostensibly this would appear to be a victory for Sweeny, but effectively it is more of a facile offer by Apple in an attempt debone Epic’s argument, as the new program only applies to developers that make less than $1 million a year, which accounts for less than 5% of the App Store’s revenue. 95% is collected from larger developers, which are still encumbered by the 30% cut.

Currently Judge Rogers has set a bench trial to begin on May 3, 2021. Regardless of the outcome of the case, Epic Games and Apple will more than likely retain their leviathan-like presence in the gaming community, though for players trapped in an un-updatable version of Fortnight for the duration of the trial, it may already be too late to stave off their mass exodus as they flee to other entertainment.

As is so often the case with the disagreements of the well-heeled and powerful, we won’t know what happens for a long while, and most of the effected people—the player community—will have moved on to some other digital vista with another thriving populace. Without people to occupy Fortnite’s world, what is left for any holdout ascetics but to gaze longingly into that abyss?

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